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X-Men '92, Vol. 0 by Chad Bowers
X-Men '92, Vol. 0 by Chad Bowers










X-Men

There are a few wonky spots - Koblish has some trouble with characters remaining consistent, especially Gambit - though the artist has proven that he takes a couple issues to find his groove in his previous work on "Deadpool". Though the comic comes out in print next month, readers with a physical copy will be missing out on a great use of this format. His action scenes are a highlight and thrive under the Infinite Comic banner the technology is utilized well, with reveal and attack panels layering over one another to create movement and highlight specific characters. He leans into the soap operatic elements of the series, such as the scene between Professor Xavier and Cyclops.

X-Men

Koblish's art is reminiscent of Tom Grummett's time on "X-Men Forever" the characters aren't as bulky as they were in the past but are no less expressive. The writing team knows their way around these characters - there's a callback to a repeated turn of phrase Claremont often used between Gambit and Logan - and it's hard not to be entertained by scenes like Wolverine shopping in full costume. Readers should expect characters that emote out loud in long blocks of speech, exclamation points and narrations that deliver backgrounds and power sets a la Chris Claremont.

X-Men

White has shepherded well from his time overseeing "Deadpool." The story opens with the team training in a lazer tag hut (a turn of phrase that could only exist in a comic book or remake of "Logan's Run"), which pulls in readers with a throwback style of narration and dialogue.

X-Men

They work to entertain using a "why not?" approach to the franchise that editor Jordan D. Sims and Bowers have a great sense of humor and a reverence for comics, as evidenced by their independently published books and articles.












X-Men '92, Vol. 0 by Chad Bowers